Minecraft Optifine 1.13.1 is finally complete and out of beta/preview and ready for your download. We have been waiting for a long time, by meaning if you’re checking every day as we do. In that case we can freely say that it seemed for us like we were waiting for the whole small eternity. Please do not misunderstand us, we’re just so excited and we’re writing rubbish text. Anyway. Optifine HD for Minecraft version 1.13.1 is out and you can test it. It was out today at 18. Oct 2018 and we are happy. Did we already tell you that? The full name of this version is Minecraft OptiFine 1.13.1 HD U E3.

To download and grab your latest version please check here, in our Optifine mod dedicated post. There you will find all details, all versions and download links and all other details and info.

Long awaited performance, graphic and fps booster is finally here

Screenshots of Minecraft Optifine 1.13.1

What is new in Minecraft Optifine 1.13.1

Sorry for just copy paste technique but it is always the simpler and better. So, for everyone who would like to know wverything about latest Optifine HD 1.13.1 all details here from changelof. Enjoy in reading.
– fixed shaders handheld item light value
– added stack trace and rate limit for OpenGL errors
– fixed shaders option sliders
– fixed CEM for block skull
– fixed shaders crash in noise texture upload
– fixed screenshot size with shaders
– fixed custom items non-full models
– fixed custom screenshot size
– fixed custom items model transforms (#1787)
– fixed shaders resource files to be lowercase (us_en.lang)
– fixed shaders block entity mapping
– fixed stem colors, double plant colors
– removed armor colors configuration
– fixed particle.water and spawn egg colors (#1893)
– added shaders entity mapping
– added support for elytra matching the optifine cape
– fixed CTM not initializing on startup (#1851)
– fixed shaders program for breaking animation
– merged FontRenderer (char width, offset bold, custom colors, nbsp)
– moved all configurations from folder “mcpatcher” to folder “optifine” (#1557)
– removed numeric IDs for blocks, items, enchantments and metadata
– shaders block/item mapping is now required for block/item ids
– added shaders item mapping
– added macro processing for shaders properties
– optimized sign and item frame rendering
– fixed world memory leak (#1835)
– removed option Clear Water
– fixed antialiasing and anisotropic filtering
– fixed properties files parsing to ignore trailing spaces
– fixed biome parsing
– fixed zoom key conflict
– fixed crash with custom texture animations
– optimized chunk loading
– fixed default connected textures
– replaced smooth biomes with biome blend radius
– fixed custom animations
– fixed shaders normal/specular animations
– fixed Custom Items
– fixed missing chunks when loading the world
– merged MCPBot mappings
– fixed black horizon on disable shaders
– fixed mipmap type and blending
– fixed load visible chunks (F3+L)
– fixed shaders uniform isEyeInWater for waterlogged blocks
– fixed parsing of shader texture metadata
– fixed shader options sliders
– fixed button Done in GuiMessage
– fixed crash with Java 9+
– removed check for lowercase resource locations
– added native memory info in debug screen
– fixed out of memory crash with shaders
– fixed compatibility with legacy launcher (#1635)
– fixed double scanning default resource pack
– fixed startup logo rescaling
– fixed parsing of full CTM paths (#1700)
– fixed Better Grass for grass path block (#1684)
– fixed CTM log orientation (#1685)
– fixed MultiMC resource loading (#1705)
– fixed leaves having checkerboard pattern with Smooth Biomes OFF
– fixed connected glass panes (#1661)
– fixed cloud height
– fixed crash with block slab using wrong block state (#1717)
– fixed Dynamic Lights to correctly reset on enable/disable (#1680)
– fixed water colormap
– fixed fluid animations with Smart Animations
– fixed rendering of players with non-latin usernames (#1637)
– fixed crash with TIS-3D Rift (#1677)
– fixed Video Settings to save on ESC
– fixed custom lightmap channels
– added Fullscreen Resolution
– fixed crash in Statistics
– fixed Fast Math accuracy
– added shader uniform “fogDensity”
– fixed fog options
– fixed FXAA flipping screen vertically
– updated to 1.13

Leave as a comment below if you like Optifine and if you use it on your Minecraft installation.

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