OptiFine mod 1.13.2, 1.12.2 is a Minecraft mod which optimizes game to gain better performances. So, it helps Minecraft to run better and faster, even look better with full support for high definition textures with many graphic configuration settings. OptiFine mod is FPS booster and support Shaders and HD textures.

FPS boost, HD textures support, shaders support, dynamic lights, smooth lighting …

This mod is a great choice for users with PC Minecraft installations which would like to run game more smoothly and without twitching and skipping frames trough gameplay. It’s a must have mod for players who likes to play Minecraft with better graphic and need features such as Shaders support, FPS boost, HD textures support, variable render distance, Antialiasing, Connected textures and many more.

Minecraft without Optifine mod
Minecraft without Optifine mod
MInecraft with OptiFine mod and Shaders ON (Edi´s Shader OFFICIAL V3)
MInecraft with OptiFine mod and Shaders ON (Edi´s Shader OFFICIAL V3)
Standard Minecraft Video Settings
Standard Minecraft Video Settings
Minecraft video settings with installed OptiFine mod
Minecraft video settings with installed OptiFine mod

OptiFine mod 1.13.2 / 1.12.2 features

FPS boost
– doubling the FPS is common
– decreases lag spikes and smooths gameplay
Support for HD Textures
– HD textures and HD fonts (MCPatcher not needed)
– custom terrain and item textures
– animated terrain and item textures
– custom HD Font character widths
– custom colors
– custom block color palettes
– custom lighting
– unlimited texture size
Support for Shaders
– based on the Shaders Mod by Karyonix
Dynamic Lights
– allows handheld and dropped light emitting items to illuminate the objects around them
– similar, but not related to the Dynamic Lights mod
Variable Render Distance
– from Tiny to Extreme (2 x Far) in 16m steps
– sun, moon and stars are visible in Tiny and Short distance
Configurable Smooth Lighting
– from 1% – smooth lighting without shadows
– to 100% – smooth lighting with full shadows
Performance: VSync
Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
Smart Advanced OpenGL
– more efficient, less artifacts
– Fast – faster, some artifacts still visible
– Fancy – slower, avoids visual artifacts
Fog control
– Fog: Fancy, Fast, OFF
– Fog start: Near, Far
Mipmaps
– Visual effect which makes distant objects look better by smoothing the texture details
– Mipmap level – OFF, 1, 2, 3, Max
– Mipmap type – Nearest, Linear
Anisotropic Filtering
– Restores details in mipmapped textures
– AF level – OFF, 2, 4, 8, 16 (depends on hardware support)
Antialiasing
– Smooths jagged lines and sharp color transitions
– AA level – OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
Better Grass
Fixes grass blocks side texture to match surrounding grass terrain
Better Snow
Fixes transparent blocks textures to match surrounding snow terrain
Clear Water (examples)
Clear, transparent water with good visibility underwater
Random Mobs
Use random mob textures if available in the texture pack
Connected Textures (examples)
Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
Natural Textures (examples, idea)
Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
FPS control
– Smooth FPS – stabilizes FPS by flushing the graphics driver buffers (examples)
– Smooth Input – fixes stuck keys, slow input and sound lag by setting correct thread priorities
Chunk Loading Control
– Load Far – loads the world chunks at distance Far, allows fast render distance switching
– Preloaded Chunks – defines an area in which no new chunks will be loaded
– Chunk Updates per Frame – allows for faster world loading
– Dynamic Updates – loads more chunks per frame when the player is standing still
Configurable Details
– Clouds – Default, Fast, Fancy
– Cloud Height – from 0% to 100%
– Trees – Default, Fast, Fancy
– Grass – Default, Fast, Fancy
– Water – Default, Fast, Fancy
– Rain and Snow – Default, Fast, Fancy
– Sky – ON, OFF
– Stars – ON, OFF
– Sun & Moon – ON, OFF
– Depth Fog – ON, OFF
– Weather – ON, OFF
– Swamp Colors – ON, OFF
– Smooth Biomes – ON, OFF
– Custom Fonts – ON, OFF
– Custom Colors – ON, OFF
– Show Capes – ON, OFF (supports HD capes)
Configurable animations
– Water Animated – OFF, Dynamic, ON
– Lava Animated – OFF, Dynamic, ON
– Fire Animated – OFF, ON
– Portal Animated – OFF, ON
– Redstone Animated – OFF, ON
– Explosion Animated – OFF, ON
– Flame Animated – OFF, ON
– Smoke Animated – OFF, ON
– Void Particles – OFF, ON
– Water Particles – OFF, ON
– Rain Splash – OFF, ON
– Portal Particles – OFF, ON
– Dripping Water/Lava – OFF, ON
– Terrain Animated – OFF, ON
– Items Animated – OFF, ON
Fast Texturepack Switching
Switch the current Texturepack without leaving the world
Fullscreen Resolution
Configurable fullscreen resolution
Debug
– Fast Debug Info – removes lagometer from debug screen
– Debug Profiler – removes profiler from debug screen
Time Control
Default, Day Only or Night Only – works in only in Creative mode
Autosave
– Configurable Autosave interval

Latest changelog for OptiFine 1.13.2_HD_U_E4

– updated natural textures to 1.13
– fixed CIT vanilla model location parsing
– added CEM models for horse, dolphin and drowned

Changelog of Optifine mod 1.13.1 HD U E3

– fixed shaders handheld item light value
– added stack trace and rate limit for OpenGL errors
– fixed shaders option sliders
– fixed CEM for block skull
– fixed shaders crash in noise texture upload
– fixed screenshot size with shaders
– fixed custom items non-full models
– fixed custom screenshot size
– fixed custom items model transforms (#1787)
– fixed shaders resource files to be lowercase (us_en.lang)
– fixed shaders block entity mapping
– fixed stem colors, double plant colors
– removed armor colors configuration
– fixed particle.water and spawn egg colors (#1893)
– added shaders entity mapping
– added support for elytra matching the optifine cape
– fixed CTM not initializing on startup (#1851)
– fixed shaders program for breaking animation
– merged FontRenderer (char width, offset bold, custom colors, nbsp)
– moved all configurations from folder “mcpatcher” to folder “optifine” (#1557)
– removed numeric IDs for blocks, items, enchantments and metadata
– shaders block/item mapping is now required for block/item ids
– added shaders item mapping
– added macro processing for shaders properties
– optimized sign and item frame rendering
– fixed world memory leak (#1835)
– removed option Clear Water
– fixed antialiasing and anisotropic filtering
– fixed properties files parsing to ignore trailing spaces
– fixed biome parsing
– fixed zoom key conflict
– fixed crash with custom texture animations
– optimized chunk loading
– fixed default connected textures
– replaced smooth biomes with biome blend radius
– fixed custom animations
– fixed shaders normal/specular animations
– fixed Custom Items
– fixed missing chunks when loading the world
– merged MCPBot mappings
– fixed black horizon on disable shaders
– fixed mipmap type and blending
– fixed load visible chunks (F3+L)
– fixed shaders uniform isEyeInWater for waterlogged blocks
– fixed parsing of shader texture metadata
– fixed shader options sliders
– fixed button Done in GuiMessage
– fixed crash with Java 9+
– removed check for lowercase resource locations
– added native memory info in debug screen
– fixed out of memory crash with shaders
– fixed compatibility with legacy launcher (#1635)
– fixed double scanning default resource pack
– fixed startup logo rescaling
– fixed parsing of full CTM paths (#1700)
– fixed Better Grass for grass path block (#1684)
– fixed CTM log orientation (#1685)
– fixed MultiMC resource loading (#1705)
– fixed leaves having checkerboard pattern with Smooth Biomes OFF
– fixed connected glass panes (#1661)
– fixed cloud height
– fixed crash with block slab using wrong block state (#1717)
– fixed Dynamic Lights to correctly reset on enable/disable (#1680)
– fixed water colormap
– fixed fluid animations with Smart Animations
– fixed rendering of players with non-latin usernames (#1637)
– fixed crash with TIS-3D Rift (#1677)
– fixed Video Settings to save on ESC
– fixed custom lightmap channels
– added Fullscreen Resolution
– fixed crash in Statistics
– fixed Fast Math accuracy
– added shader uniform “fogDensity”
– fixed fog options
– fixed FXAA flipping screen vertically
– updated to 1.13

Latest changelog of Optifine mod 1.12.2 HD U D1

– extended new version message to include link to optifine.net
– custom shader textures by location (resource pack, dynamic textures) (#1304)
– fixed compatibility with PortalGun mod
– fixed water fog density/color for Respiration > 3 (#1289)
– fixed chunk visibility culling for custom view entity (#1286)
– added shader profile tooltips
– fixed a very cool chunk loading bug (http://y2u.be/QUI7iRR9FD8)
– added shaders version check
– added shaders property “frustum.culling”
– fixed shaders camera position in shadow program
– added shaders option “separateAo”
– fixed water old lighting with shaders
– fixed shader uniform atlasSize in program gbuffers_hand
– added full macro processing for #if and #elif expressions
– fixed multi-pass CTM with missing intermediate textures (Halcyon Days)
– fixed loading of GitHub zipped shader packs with world folders
– optimized shaders shadow culling
– fixed shaders to work properly at high coordinate values (#1240)
– fixed flickering water bottom texture with AA/AF enabled
– extended shader configuration parsing to be affected by preprocessor conditional directives
– added option Render Regions
– optimized VBO rendering
– optimized visibility cullung
– optimized loading of visible chunks (F3+L)
– compatible with Forge #2627

How to install Optifine mod for Minecraft

1. Install Minecraft forge (if you don’t have it yet installed)
2. Locate and open the Minecraft application folder.
Windows OS start Run from start menu and type %appdata% and then click on Run.
OSX (MAC) open Finmder, hold down Alt and click Go, then click on the Library in the top menu bar. Now open folder Applicaion Support and look for Minecraft.
Linux (most distributions), Minecraft folder is located on /home/yourusername/.minecraft ( dot (.) folder is hidden directory on Linux, so press Ctrl+H to unhide folder)
3. Copy the mod file which you just have downloaded (.jar file) into the mods folder, inside of Minecraft folder. If you don’t have mods folder, manually create this folder.
4. Start Minecraft, click on MODS button and check if your new mod is successfully installed.
Notice: Be sure to remove old version from mods folder. For example, if there is a newer version of Optifine, such as C9 and you copied this new version in mod folder, remove older version C8 from the same folder.

How to install Optifine without Forge

Yes it is possible just to install Optfine without Forge.
1. Choose your version and download Optifine, links below in Download section
2. Click on downloaded file on your computer with right click mouse button
3. Start Optifine jar with your java launcher
4. Choose install and then normally start Minecraft and select your installed Minecraft Optifine version

Download OptiFine mod

For Minecraft 1.13.2

OptiFine 1.13.2 HD U E5 2018-12-10
OptiFine 1.13.2 HD U E4 2018-10-25

For Minecraft 1.13.1

OptiFine 1.13.1 HD U E3 2018-10-18

For Minecraft 1.12.2

OptiFine 1.12.2 E2 2018-07-28
OptiFine 1.12.2 D1 2018-03-23
OptiFine 1.12.2 C9 2018-02-14
OptiFine 1.12.2 C8 2018-01-10

For Minecraft 1.12.1

OptiFine 1.12.1 C7 2017-12-28
OptiFine 1.12.1 C6 2017-10-03
OptiFine 1.12.1 C5 2017-08-07

Download all Optifine
versions / Show all OptiFine versions / Show older versions of OptiFine

Please leave comments below if you have any question about this mod.

Developer: sp614x | Official link to mod

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